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VR Market Growth, Global Survey, Analysis, Share, Company Profiles and Forecast by 2020-2025

Market Research Engine has published a new report titled as “VR Market Size By Type (Head-Mounted Display, Gesture-Tracking Device), By Application (Consumer, Commercial, Enterprise, Healthcare, Aerospace & Defense), By Material (By Region (North America, Europe, Asia-Pacific, Rest of the World), Market Analysis Report, Forecast 2018-2024”.

The global VR market will grow by US$ 45 Billion by 2024 at a CAGR of 34% in the given forecast period.

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The growing penetration of HMDs in gaming and entertainment sector, huge investment in virtual reality market, advancement of technology and growing digitization and availability of affordable VR devices.

The global Vr market is segregated on the basis of Type as Head-Mounted Display and Gesture-Tracking Device. Based on Application the global Vr market is segmented in Consumer, Commercial, Enterprise, Healthcare, and Aerospace & Defense.

AR/VR technology makes use of sensory devices to either virtually modify a user’s environment or completely immerse them in a simulated environment. Specially designed headsets and glasses can be used for visual immersion, while handhelds and wearables offer tactile immersion.

The global Vr market report provides geographic analysis covering regions, such as North America, Europe, Asia-Pacific, and Rest of the World. The Vr market for each region is further segmented for major countries including the U.S., Canada, Germany, the U.K., France, Italy, China, India, Japan, Brazil, South Africa, and others.

Report Scope:

The global Vr market report scope includes detailed study covering underlying factors influencing the industry trends.

The report covers analysis on regional and country level market dynamics. The scope also covers competitive overview providing company market shares along with company profiles for major revenue contributing companies.

The report scope includes detailed competitive outlook covering market shares and profiles key participants in the global Vr market share. Major industry players with significant revenue share include Vuzix Corporation, Lumus Ltd, Magic Leap Inc., Eon Reality Inc., Unity Technologies Inc., Samsung Electronics Co Ltd, Sony Corporation, HTC Corporation, Microsoft Corp., Google Inc., and others.

Reasons to Buy this Report:

  • Gain detailed insights on the Vr industry trends
  • Find complete analysis on the market status
  • Identify the Vr market opportunities and growth segments
  • Analyse competitive dynamics by evaluating business segments & product portfolios
  • Facilitate strategy planning and industry dynamics to enhance decision making

Competitive Rivalry

Vuzix Corporation, Lumus Ltd, Magic Leap Inc., Eon Reality Inc., Unity Technologies Inc., Samsung Electronics Co Ltd, Sony Corporation, HTC Corporation, Microsoft Corp., Google Inc., and others are among the major players in the global Vr market. The companies are involved in several growth and expansion strategies to gain a competitive advantage. Industry participants also follow value chain integration with business operations in multiple stages of the value chain.

The VR Market has been segmented as below:

VR Market, By Type

  • Head-Mounted Display
  • Gesture-Tracking Device

VR Market, By Application

  • Consumer
  • Commercial
  • Enterprise
  • Healthcare
  • Aerospace & Defense

VR Market, By Material

VR Market, By Region

  • North America
  • Europe
  • Asia-Pacific
  • Rest of the World

VR Market, By Company

  • Vuzix Corporation
  • Lumus Ltd
  • Magic Leap Inc.
  • Eon Reality Inc.
  • Unity Technologies Inc.
  • Samsung Electronics Co Ltd
  • Sony Corporation
  • HTC Corporation
  • Microsoft Corp.
  • Google Inc.

The report covers:

  • Global Vr market sizes from 2015 to 2024, along with CAGR for 2018-2024
  • Market size comparison for 2017 vs 2024, with actual data for 2017, estimates for 2018 and forecast from 2019 to 2024
  • Global Vr market trends, covering comprehensive range of consumer trends & manufacturer trends
  • Value chain analysis covering participants from raw material suppliers to the downstream buyer in the global Vr market
  • Major market opportunities and challenges in forecast timeframe to be focused
  • Competitive landscape with analysis on competition pattern, portfolio comparisons, development trends and strategic management
  • Comprehensive company profiles of the key industry players


Customized report as per the requirement can be offered with appropriate recommendations

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Table of Contents:

  1. Introduction
    1.1 Key Insights
    1.2 Report Overview
    1.3 Markets Covered
    1.4 Stakeholders
    2. Research Methodology
    2.1 Research Scope
    2.2 Market Research Process
    2.3 Research Data Analysis
    2.4.1 Secondary Research
    2.4.2 Primary Research
    2.4.3 Models for Estimation
    2.5 Market Size Estimation
    2.5.1 Bottom-Up Approach – Segmental Market Analysis
    2.5.2 Top-Down Approach – Parent Market Analysis
    3. Executive Summary
    4. Market Overview
    4.1 Introduction
    4.2.1 Drivers
    4.2.2 Restraints
    4.2.3 Opportunities
    4.2.4 Challenges
    4.2 Porter’s Five Force Analysis
    5. Vr Market, By Type
    5.1 Introduction
    5.2 Head-Mounted Display
    5.2.1 Market Overview
    5.2.2 Market Size and Forecast
    5.3 Gesture-Tracking Device
    5.3.1 Market Overview
    5.3.2 Market Size and Forecast
    6. Vr Market, By Application
    6.1 Introduction
    6.2 Consumer
    6.2.1 Market Overview
    6.2.2 Market Size and Forecast
    6.3 Commercial
    6.3.1 Market Overview
    6.3.2 Market Size and Forecast
    6.4 Enterprise
    6.4.1 Market Overview
    6.4.2 Market Size and Forecast
    6.5 Healthcare
    6.5.1 Market Overview
    6.5.2 Market Size and Forecast
    6.6 Aerospace & Defense
    6.6.1 Market Overview
    6.6.2 Market Size and Forecast
    7. Vr Market, By Material
    7.1 Introduction
    8. Vr Market, By Geography
    8.1 Introduction
    8.2 North America
    8.2.1 North America Vr, By Type
    8.2.2 North America Vr, By Application
    8.2.3 North America Vr, By Material
    8.3 Europe
    8.3.1 Europe Vr, By Type
    8.3.2 Europe Vr, By Application
    8.3.3 Europe Vr, By Material
    8.4 Asia-Pacific
    8.4.1 Asia-Pacific Vr, By Type
    8.4.2 Asia-Pacific Vr, By Application
    8.4.3 Asia-Pacific Vr, By Material
    8.5 Rest of the World
    8.5.1 Rest of the World Vr, By Type
    8.5.2 Rest of the World Vr, By Application
    8.5.3 Rest of the World Vr, By Material
    9. Competitive Insights
    9.1 Key Insights
    9.2 Company Market Share Analysis
    9.3 Strategic Outlook
    9.3.1 Mergers & Acquisitions
    9.3.2 New Product Development
    9.3.3 Portfolio/Production Capacity Expansions
    9.3.4 Joint Ventures, Collaborations, Partnerships & Agreements
    9.3.5 Others
    10. Company Profiles
    10.1 Vuzix Corporation
    10.1.1 Company Overview
    10.1.2 Product/Service Landscape
    10.1.3 Financial Overview
    10.1.4 Recent Developments
    10.2 Lumus Ltd
    10.2.1 Company Overview
    10.2.2 Product/Service Landscape
    10.2.3 Financial Overview
    10.2.4 Recent Developments
    10.3 Magic Leap Inc.
    10.3.1 Company Overview
    10.3.2 Product/Service Landscape
    10.3.3 Financial Overview
    10.3.4 Recent Developments
    10.4 Eon Reality Inc.
    10.4.1 Company Overview
    10.4.2 Product/Service Landscape
    10.4.3 Financial Overview
    10.4.4 Recent Developments
    10.5 Unity Technologies Inc.
    10.5.1 Company Overview
    10.5.2 Product/Service Landscape
    10.5.3 Financial Overview
    10.5.4 Recent Developments
    10.6 Samsung Electronics Co Ltd
    10.6.1 Company Overview
    10.6.2 Product/Service Landscape
    10.6.3 Financial Overview
    10.6.4 Recent Developments
    10.7 Sony Corporation
    10.7.1 Company Overview
    10.7.2 Product/Service Landscape
    10.7.3 Financial Overview
    10.7.4 Recent Developments
    10.8 HTC Corporation
    10.8.1 Company Overview
    10.8.2 Product/Service Landscape
    10.8.3 Financial Overview
    10.8.4 Recent Developments
    10.9 Microsoft Corp.
    10.9.1 Company Overview
    10.9.2 Product/Service Landscape
    10.9.3 Financial Overview
    10.9.4 Recent Developments
    10.10 Google Inc.
    10.10.1 Company Overview
    10.10.2 Product/Service Landscape
    10.10.3 Financial Overview
    10.10.4 Recent Developments


Market Research Engine is a global market research and consulting organization. We provide market intelligence in emerging, niche technologies and markets. Our market analysis powered by rigorous methodology and quality metrics provide information and forecasts across emerging markets, emerging technologies and emerging business models. Our deep focus on industry verticals and country reports help our clients to identify opportunities and develop business strategies.

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